
That value will be the title of the pack.
localization_name and serialize_name: these will be the same and are the localization keys whose value will be defined later in en_US.lang with the full key being skinpack. Create a JSON file named skins.json at the root of the skin pack. type: set to skin_pack to tell the game to treat this pack as a skin pack.Ī skins.json file will define the skins that come with your skin pack. uuid: a unique identifier to prevent package conflicts, which can be generated from this site: ( two different UUIDs need to be generated). For example, would indicate version 1.0.0. name: the name of the pack, which is always pack.name. Create a JSON file named manifest.json at the root of the skin pack. How to construct the necessary metadata files for a skin pack and how to define skins using them.Ī manifest tells Minecraft general information about your skin pack. The folder and file structure for skin packs in Minecraft: Bedrock Edition.